Rules and description of the game

Also on : http://about.sqwarea.com/rules.html

WARNING : these rules are not up to date.

Introduction

You are a King battling over a gigantic map to conquer the world. Train soldiers, conquer new territories, and resist the assault of other kingdoms.

This is a massive multiplayer online game : all players are on the same single map. This map is an infinite 2D square matrix.

The game is time-constrained, played over weeks (even months, or years) rather than minutes. Players are typically expected to play session of a few minutes once or twice a day.

Map

The world is flat (well known Middle Age fact), and looks like a squared grid. Each land square can be either neutral (in grey below) or part of a kingdom (colors below). Each kingdom has a King (in black below), that can be positioned on top of any land square of his kingdom

Map example

Two cases are considered to be adjacent if they have a common edge : a common vertice is not enough.

The goal for each King is of course to spread his kingdom.

Production

Your kingdom produces military power through soldiers. Soldiers can be used to:
  • Conquer neutral lands or the lands of other kingdoms.
  • Defend your lands.

Your kingdom produces:
  • 1 soldier / hour / controlled square.
  • 1 soldier / 10 min through the King.

Newly trained soldiers from your entire kingdom end up directly on the location of your King in the Royal Academy. The “storage” capacity limit of your Royal Academy is “Hourly Production x 72h” (3 days). Beyond this limit, further soldiers are discarded.

The number of soldiers in your Royal Academy is actualized every 10 seconds.

Movements

The king has the option to move to an adjacent case, provided this case is already part of the kingdom. This movement is instantaneous. But moving a King takes time as you have to relocate the whole castle, academy, court, etc, so if the king move, he cannot move again before 12 hours.

Soldiers available at the Royal Academy can be send anywhere on the map (within your kingdom borders or beyond, there is no limitation). The destination land square must be specified, along with a number of soldiers to be sent. Soldiers are rather dumb, and once they are on their way, they can’t be recalled back. The travel speed of soldiers is 10min / square.

When soldiers arrive at destination, they can fight, establish a fort, or become neutral. No matter the outcome, the King has no more control over soldiers once they are sent.

Stationed soldiers

Each land square can contain zero or more stationed soldiers. A King can only see the troups in his kingdom and those adjacent to it. In the example below, we illustrated the view of the green King.

Map example2

There is no limit to the amount of soldiers to be stationed in a land square. Yet, adding more soldiers on a land square does not increase the production of the land square, and once stationed, soldiers are never to be moved back.

Battles

If soldiers are sent to a square that already belongs to your kingdom, then, they will just increase the number of stationed soldiers in this land square.

If the soldiers are sent to a square that does not belong to you, then there is a battle between your soldiers and potential stationed troops. The side with the highest number of soldiers wins. There is no bonus for defense or attack. The winning side suffers casualties equal to the number of soldiers of the other side. Ex: 20 soldiers attack a square with 15 stationed soldiers: the attacker win, suffers the loss of 15 soldiers, and the 5 remaining soldiers stay in the square.

Special case: the King
If your soldiers are facing a King, then they are facing all soldiers available in the Royal Academy of the kingdom in addition of soldiers normally stationed in the targeted square. If your soldiers are victorious, then the other King is eliminated, and his whole kingdom is reverted to the neutral state. The number of stationed soldiers remains unchanged; they are just converted as neutral.

Claiming lands

If you happen to win a battle for a square adjacent to your kingdom borders with 10 soldiers or more alive at the end of the battle, then this land square becomes yours. If the square is not adjacent to your kingdom, the square returns to a neutral status, and your soldiers are now neutral. Note that even if you fight on a neutral square that has no stationed soldiers, you still need 10 soldiers to claim the land square.

Chain of command

People and soldiers have to be constantly reminded who is the King; otherwise, they just do it their own way. If, after a conquest, a part of your kingdom is no more connected to your King through a path of controlled land squares, then the disconnected area is reverted as neutral. Stationed soldiers in this area stay unchanged, but they are now neutral. They will have to be fought back to claim the land again.

Beginning of the game

Every player begins with a territory of 5 squares : the one on which is his king, and the 4 adjacent ones.

New players are placed on the periphery of the map, which limits the interaction between the new, weak players, and the old, powerful players who are closer to the center.

Rules first written by Joannes Vermorel

Last edited Jun 4, 2010 at 10:07 AM by fabrice102, version 2

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